Like the SNES version, the Genesis port supports the XBAND online network although only for its North American release. The Mega Drive/Genesis version was released simultaneously with its SNES counterpart in all three regions, almost identical. The Japanese version appeared on the Super Famicom Classic Edition, but was replaced by Street Fighter II Turbo in the SNES Classic Edition. This version was re-released on the Wii Virtual Console in Japan on November 8, 2011, the PAL region on April 12, 2012, and in North America on April 26, 2012. Unlike the Sega Genesis version, the SNES port has the blood for the character's beat up portraits removed or replaced with sweat due to Nintendo's strict censorship policy at the time. Like in the SNES version of Turbo, the background music stops between rounds and restarts from the beginning at the next round. It has several new game modes such as Group Battle and Time Challenge, and the eight-player Tournament mode from the arcade version, in addition to the previous games' Arcade and Versus modes. It is on a 32 megabit cartridge supporting the XBAND online network. The Super NES version of Super Street Fighter II, released on Jin Japan, and during the same month in North America and Europe, is the third Street Fighter game released for the console, following the original Street Fighter II and Street Fighter II Turbo (a port of Hyper Fighting). Other new features įor Super Street Fighter II, Capcom produced a special controller with a traditional six-button layout, for the Sega Mega Drive/Genesis, 3DO, and Super NES. The music and sound effects were remade and a new announcer was introduced, who also recorded new voice samples for Ken, Guile, and Sagat. The original opening sequence and unused sequence, which has two generic characters fighting in front of a crowd, was replaced by a new opening featuring lead character Ryu launching a Hadouken projectile toward the screen. The HUD and all of the stages and character portraits feature new graphics. Super Street Fighter II features the following changes from Street Fighter II: Hyper Fighting. Eight opponents are chosen at random, followed by the four Shadaloo Bosses ( Balrog, Vega, Sagat, and M.
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Hawk, a Native American warrior from Mexico whose ancestral homeland was taken from him by Shadaloo Fei Long, a Hong Kong movie star who wishes to test his martial arts against real opponents Dee Jay, a kickboxing musician from Jamaica seeking inspiration for his next song and Cammy, a 19-year-old female special forces agent from England with a mysterious past tied to M. Bison's Devil Reverse.įour new characters are introduced: T.
Some of the characters received new special techniques such as Ryu's Fire Hadōken (renamed Shakunetsu Hadōken in the Street Fighter Alpha series), a flaming Shoryuken for Ken, Zangief's Atomic Buster, and M. Main article: list of Street Fighter charactersĪll twelve characters from the previous Street Fighter II games return, many with basic and special techniques refined to adjust the overall balance.